20 years ago, Counter-Strike’s first beta
was officially released! I did have a video covering Counter-Strike’s history but it
bloated to about 20 pages long so you’ll have to wait a while for that one. For now,
Valve has rolled out an update with changes to the AUG, a classic Dust2 version… and
chicken stickers. If you fancy checking the Dust2 ‘classic’
version for yourself, load up a casual game and it will switch between standard Dust2
and the classic map every round. How is this done? Well, if you go into noclip you’ll
see the new… old version situated way above the old… new one. This is quite smart because
the radar overview will align with both versions. The only problem is that bots won’t work
on this other map just yet. More on Dust2 later. For now, let’s cover
the AUG. This poor weapon has been messed about quite a lot in the past year. First,
Valve dropped its price from $3,300 to $3,150 and suddenly it went from being an unpopular
choice, to being the most used CT rifle by miles. Then in March this year they returned
it to $3,300 again. But apparently it was still too popular, because they’ve now made
it fire slower and have made it less accurate. So it’s now in one of the weakest states
that it’s been in a long time. But it’s more complicated than that. Because
its lower firerate gives the weapon more time to recover from recoil, so if you spray with
it now it’s actually easier to control- even though its accuracy values are now worse.
In short: they’ve made it more of a long-range weapon, so if you’re going to be facing
enemies up-close, the M4A4 is the best, thanks to its fastest rate of fire.
The M4A1-S is somewhere in between, with its better unscoped accuracy, faster walking speed
and higher base damage. And the AUG is to be the long-range weapon
of choice. Also, Slothsquadron pointed out that while standing inaccuracy is worse, crouch-firing
hasn’t changed, so if you want to use the AUG, crouch in a corner somewhere and snipe
the enemies from long distance using the old stop scope flick fire technique.
The chicken stickers are easy to cover – in the capsule there are 17 of these scrawny
little things, and here is what they all look like, showcased in-game. There’s the High-grade,
the middling, Remarkable grade, and the most sought-after, Exotic grade of Stickers.
Also there are a few small changes to Dangerzone, fixing a duplicate item exploit, and making
warmup more about teamwork and mixing it up a bit by giving everybody a random pistol
oh sorry you don’t care do you- Back to Dust2 again! It does mean that there
are 2 copies of Dust2 in the same map, kind of making it 2Dust2. Or Dust 4, if you like.
While it looks similar to the 1.6 version of the map, there are slight differences.
For a start, it’s more pixelated! Textures may have been low-quality back then, but texture
filtering was still a thing. What we’ve got in this CS:GO version is like software-mode,
which would run without any of the cutting-edge graphical effects from 1999.
What I do like are the more vivid colours. The original lighting looks washed out and
green in comparison. This CS:GO version is definitely an improvement in my opinion.
Another change- and one that I don’t think is so positive- is the skybox. While it disables
the modern 3D skybox, it doesn’t replace it with the old one or anything like that.
So what you’re playing on doesn’t look quite the same as it would have back in 1.6.
But most of you won’t mind too much. It’s something cool and novel and I think some
of you may be more disappointed that it alternates between old and new each round. So for those
of you, I proudly present my version of the map, which will be forever old Dust2!
I’ll be improving on it as time goes on, but for now it’s the new old version of
Dust2, with the original skybox, courtesy of ZooL. Plus, bots will work in this one.
It’s nice that Valve has celebrated Counter-Strike’s 20th anniversary in some way, and with a classic
version of the most popular map ever, but if I wanted to be annoying I’d say that
Dust2 didn’t come out until 2001, and that for the first beta there were only 4 maps…
and they were all hostage. And none of them are in Global Offensive. Valve pl-